Why do my 2D sprites load in low quality on Android?

Using Android, exporting it as Multi, it loads my sprites in low quality.

This is quite strange because when I run it on my PC it doesn’t look like that, but when I export it and run it on my phone, which is a Galaxy S21 on Android 12, this happens

In the video below you can see the Assets are loaded on Android and PC

Android

PC

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Hey @LucasFebatis1! This sounds a bit like the device settings or default device settings are low. I’ve not worked with 2D so much so if these settings don’t cause this I hope someone more versed on the 2D side could answer it. If the config files were automatically generated they may have low settings for the device. I would assume the scalability wouldn’t be so harsh normally, but maybe your assets are larger than I expect. The documentation for doing a device profile or an override for the scalability is here:
Customizing Device Profiles and Scalability for Android | Unreal Engine Documentation

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