I get weird blobs of shadows over my meshes.
. Not quite sure how to go about it.
EDIT: Thus far the only way I know how to fix this issue is to make all these objects Movable (aka DYNAMIC). But As I understand this means that these objects will be taking more CPU usage, I have a lot of custom content and I can’t really make everything dynamic.
EDIT2: I re-use texture space on these models which means that I STACK UV faces on top of each other on the texture segments to re-sue those textures parts again. I mean I don’t think that You need to make a dedicated texture segment for each face, now do you? You’re bound to be able to re-use a part of a texture on more than jsut one part of a mesh.
EDIT3: I use MAYA 2012 with the updated FBX exporter.