Why do I ALWAYS seem to have issues with stuck animations, especially during attack combos?

So I’ve watched all the instructors that I think I can handle without my eyes bleeding. Ive tried all the various things they have shown and yet still when stress testing all attack combos I’ve found eventually get stuck and don’t return.

In short is there some simple way to force an anim bp (or where ever my problem) to return to the neutral when this happens? Currently on crystal clears tutorials.

Need more info on the problem

There are nodes which you can use to get the remaining time on an animation, if close to the end you could set a bool “bIsDoingCombo” to false, and make that bool a way to return from the combo / attack state in your state machine to your neutral state.

Anim graph - wait until animation has finished before entering next state