How did you setup your blending? Is it just state A -> state B and you want to wait until animation is fully transitioned to state B (migt be able to use the end transition event anim notify in that case)? Or do you use some proper blending node within the state’s animation? In the latter case, it kind of depends on the specific blend node I believe. In any case, you should be able to use a blending solution that lets you input your own alpha value, so you could just compare the alpha value to 1.0 in your transition rule.
Morpcider - just state A -> state B, I guess I am going to have to trigger anim notify. But this is frustrating, isn’t this the scenario that Get Remaining (ratio) (pose_asset) is ment to solve ?
You sh po old be able to set up the auto rule if you just want to get the full animation to play before transition.
in the transition arrow connection find the auto checkbox and click it and see if it works as expected.
If not the control I use is time remaining <= 0
and it does work in 4.22 at least…
usually you combine it into an And statement to make sure whatever other condition is also met.
MostHost - that doesn’t work - I think this all stems from the fact I am not really playing a “proper” animation. I am transitioning between two poses.
If you have loop disable, then the time remaining nodes work. If you have loop enabled then all of the time nodes are always false.
it’s a checkbox in the animation. Easy to miss. I know I struggle with it every ■■■■ time.