I have run into what I think is a bug involving skeletal mesh physics assets:
- I import a skeletal mesh which has the lower body and upper body connected through a spine bone.
- This spine bone does not have any mesh associated with it.
- When creating the physics asset it creates all the constraints I need.
- Reviewing the constraints the chest is connected to the spine, which is connected to the pelvis.
- However when I simulate this physics asset the mesh separates at the connection between the spine and chest.
- If I go and manually add a collider to the spine body the chest and spine will no longer separate, however the constraint still ignores angular limits.
- If I go back to the skeletal mesh and add some geometry to the spine bone and create a new physics asset the constraints now work as expected.
- So in summary there appears to be something wrong with constraints without geometry. Is this intended?