Hey, I was just doing some tests with different culling Methods and I noticed, that Objects that are already culled by Distance still create heavy load on the GPU as they are checked for Occlusion Culling.
Is that necessary, and if so - why?
I would like to disable occlusion culling for certain Objects due to that reason, I thought “Treat Object as Background for Culling” would do the trick, but that setting doesn’t seem todo anything.
How do I exclude certain Objects from beeing Occlusion culled?