Why cant use cheats in standalone game?

Im about to develop a custom match start logic, so i decided to start match using console commands for now. For that i set game modes bDelayedStart to true. So when i click play i spawn as spectator pawn until the match begins. Everything works fine in PIE, but if i start game as “Standalone Game” and try to use my command in logs i can see it says that this command is not recognized, i also tried some default cheat manager functions like slomo and i get the same issue. Any ideas why is it happening and how to change this behaviour?

Override the function AGameModeBase::AllowCheats or use the command EnableCheats

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