Having the same thing on an internal network. All the machines can see each other. All can run swarm on their own UE4 projects. The coordinator schedules jobs. But all jobs block with: [PushChannel] Pushing the channel has failed!
Having the same thing on an internal network. All the machines can see each other. All can run swarm on their own UE4 projects. The coordinator schedules jobs. But all jobs block with: [PushChannel] Pushing the channel has failed!