Hello!
I am trying to import large 3D virtual worlds captured using high resolution aerial scans, which generate high resolution texture files (1638416384; 3276832768). However, UE4 only allows texture files up to 8192*8192 resolution, which is a serious downgrade to the imagery originally captured.
Is there any way to bypass this and allow larger texture files to be imported? Or is it a matter of waiting for the software environment to catch up, maybe permitted within UE5?
Many thanks in advance,
Paul