I want to use a simple lerp to split out two constant values on my material. I want to have specific Metallic, Spec and Roughness according to a black and white alpha image, but i get an error every time. It should be simple no? Anyone know why am I getting this error and how do i get around it?
Yes, you should plug only one of the channel
Using a texture for a single black & white mask means that you have that same mask on the three channels
You should take a look at some channel packing techniques so you could save some texture memory using the 3 (or 4) channels as individual masks