Using 5.3 I have a mesh with Complex Collision As Simple. In VR I can teleport around the level, but I cant get to the top bit of the mesh. I can see the Nav mesh is there and the space is big enough for the character. The arc of the teleporter passes thru the steps about halfway up and passes thru the top of the mesh.
(All of this was simple & worked well in Unreal 4.27, I could teleport onto any step or the top directly from the ground)
I don’t know why, but I always have to decrease the AgentRadius.
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Ive been making custom UCX_collision hulls and that helps a lot. Now I can get to the top level. Setting Complex Collision As Simple seems to make the collision but it doesnt seem to work well for teleport navigation