I’m trying to create a material with WorldAlignedTexture with the ability want to create instances of it. That is not possible because the WorldAlignedTexture only accepts Texture Objects and not Texture Samples. But you cannot make parameters off Texture Objects. Any solutions?
There is a material node called TextureObjectParameter, rather than the TextureSampleParameter. That will plug into the WorldAlignedTexture node. Converting a TextureObject to a parameter won’t show up when you right click on the node, but if you search the list of available nodes, it’s there.
Thanks so much, I was beginning to think I’m stupid xD
I feel like you should be able to right-clicking a Texture Object and convert to “Texture Object Parameter”. You can do that with a sampler now, so why not an object?