I made this into a static mesh and everything is looking fine, but I just have one problem. I can’t move my character through this door way. Did I do something wrong?
Look at it’s collision bounds in static mesh editor. It is probably a box that also covers the door gape right now, so you’ll either have to delete that one and create a new collision mesh or set collision complexity to Use Complex Collision as Simple option under Static Mesh Settings.
Setting collision complexity to use ‘‘Complex Collision as Simple’’ option under Static Mesh Settings, worked. Thank you!
