I want to hold alt to be able to rotate the camera in the first person character, whilst the character itself doesn’t change rotation.
I have this working however, if I stand still, the camera cannot rotate. It can only rotate if my character is not stationary (walking, or jumping). What is causing this to happen?
Cheers
This was because I was changing the camera’s relative rotation. Changing the world rotation fixed this issue.
However, I realised that when I was stationary, the camera’s rotation was still changing what was actually rendering didn’t update until I moved. Other objects would still move, the camera doesn’t freeze when you stop moving, it just doesn’t update the rotation since it was a local rotation.
Anyone have any ideas as to what the hell is happening here?