Hello.
I discover very strange behaviour in blueprints I don’t understrand.
My c++ function looks like this in .h :
UFUNCTION(BlueprintCallable, Category = “SaveLoadManager”)
bool LoadGameDataFromFile(const FString& FullFilePath, FString& LoadedDataLocation);
- there are two inputs (ref to FullFilePath, ref to LoadedDatatLocation) and output is boolean
But blueprint looks like this:
One input turn to output. LoadedDataLocation isn’t input anymore but output, but this is variable I need to set.
Has anybody idea what happend ? Is there any restriction of passing reference through ?