Why are there these reflections? I have a GTX 1080 Ti and I'm using Lumen.

hgf

GTX 1080Ti Lumen

What are they meant to look like? Without context that information isn’t very actionable.

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Look like normal. No Artefact. What Context?

So, without parallax or like a path-traced render I can’t tell what they’re supposed to look like. Lumen software reflections tend to look blocky or blobby like that, and without a comparison with a ground truth render like a path tracer, I can’t tell how wrong it is. There’s a possibility they’re just like that if you can’t use HWRT.