hgf
GTX 1080Ti LumenWhat are they meant to look like? Without context that information isn’t very actionable.
Look like normal. No Artefact. What Context?
So, without parallax or like a path-traced render I can’t tell what they’re supposed to look like. Lumen software reflections tend to look blocky or blobby like that, and without a comparison with a ground truth render like a path tracer, I can’t tell how wrong it is. There’s a possibility they’re just like that if you can’t use HWRT.
You use photoshop in the sense of you’re demonstrating what you want, or you’re just going to fix it in post?
You could just use a planar reflection on the mirror.
I pasted a photo of the bedroom into Photoshop because in Twinmotion the reflection is as in the first comment.
Can you post other views of the scene, or a video of you moving through the space?
Why? There is still no reflection, just like in the first post.
It doesn’t look like no reflection, it looks like you’re seeing a strange series of artifacts, and I can’t tell you what kinds of artifacts those are without more information. How to fix them depends on what sort they are.
Add a reflection probe

