I am modeling house interiors with brush geometry, and the shadows are hiding before they stop showing in camera.
Anyone knows what is exactly happening?
src=“https://i.gyazo.com/009e06c54ad02b9b7f251795c0f7bfc6.mp4” type=“video/mp4”/>
I am modeling house interiors with brush geometry, and the shadows are hiding before they stop showing in camera.
Anyone knows what is exactly happening?
src=“https://i.gyazo.com/009e06c54ad02b9b7f251795c0f7bfc6.mp4” type=“video/mp4”/>
Well, I think it is (provisionally) solved!
I changed the shadow map method from Virtual Shadow Maps
(which is currently on Beta) to Shadow Map
.
Maybe is there a solution for the Virtual Shadow Map, but currently it works for me:
If anyone in the future finds a solution for the other shadow method, I’ll be glad to hear about it.
EDIT: Now I have to get rid of those light lines on the wall edges.
If interested, here is the docu page about Vitrual Shadow Maps
:
And this is the Google image that made me click on the link:
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