Why are reflections not shown when I switch to Android Preview Rendering?

I recently started learning UE4 for work. I made a car, and it looks nice under “Shader Model 5” Preview quality.

However, our hardware engineer tells me that I can only use Android Preview for our product.
So I went ahead and changed it at:

Settings>Preview Rendering Level>Mobile/HTML5>Android Preview

Once I hit “Build” and then “Play” the car materials that once had clear coat and where shinny and looking awesome, are not looking matte and barely with a specular hit. I built the scene using the default basic scene, and it has a BP_Sky_Sphere, with a SkyLight and LightSource. Is this how crappy things look? No reflections?

I tried doing the same Android preview with the Sun Temple, and that looks good.

What can I do to make those rims and paint look better under this type of Android Preview quality?

Make sure “Mobile HDR” is enabled in Package Settings > Rendering :slight_smile:

Regards,
James

What if I can’t enable that option for hardware restrictions? Is there another way to get reflections working?

Here is my dilema explained in a single image