Hi everyone,
I’m actually using Unreal Engine for a little and cool project that i will show on the forum fairly soon once it gets pretty.
So i’m using UE4 for like 3 weeks now and i’m actually doing some cool stuff with it. But i’ve an issue and i can’t figure if the issue come from UE or Blender…
So here’s my problem, i’ve created a broken wall on Blender :
But once i move it to UE4, after doing the UV and the Lightmaps, when I apply a material on the mesh, the texture is in the wrong position and it appears vertically instead of horizontally like this :
So what is the problem with that ? Am I doing something wrong on UE4 while importing it or with Blender ? Thanks in advance and sorry if my english ins’t perfect !

