Why are my textures a different color in the editor than in my graphics editor?

Why are my textures a different color in the editor than in my graphics editor?
I’ve tried different export pixel formats and different color profiles in my graphics editor but they still look quite different. Also, these textures are for the user interface.

Graphics software color settings

Art within the graphics editor

The same art inside Unreal Engine 5.3
image

Texture settings


Side by side screenshots inside paint

what happens if you untick srgb in the texture options? colorspaces are unfortunately a thing to be aware of.

Thanks for the reply

With sRGB off inside the texture viewer it doesn’t change

But with sRGB off inside a widget it gets much lighter but still not the same as the export

I’ve figured out a workaround, I’m exporting my texture with OCIO from reference to linear sRGB then in UE5 making a utility script to convert from linear sRGB to linear rec.200 using the UE5 OCIO plugin node Apply Color Space Transform to Texture and then it’s nearly a perfect match.

This doesn’t seem normal to me, when the color spaces are the same the color outputs are different but when the color spaces are different the color outputs are nearly the same, potentially a bug?

The effect of the process mentioned above