Why are my textures a different color in the editor than in my graphics editor?
I’ve tried different export pixel formats and different color profiles in my graphics editor but they still look quite different. Also, these textures are for the user interface.
I’ve figured out a workaround, I’m exporting my texture with OCIO from reference to linear sRGB then in UE5 making a utility script to convert from linear sRGB to linear rec.200 using the UE5 OCIO plugin node Apply Color Space Transform to Texture and then it’s nearly a perfect match.
This doesn’t seem normal to me, when the color spaces are the same the color outputs are different but when the color spaces are different the color outputs are nearly the same, potentially a bug?