Why are my scene's lighting and post process settings different depending on the computer?

Thanks for the reply, .

  1. After some more exploration, I should clarify some things. I discovered that my lightmaps were not actually reduced in quality. Eye Adaptation is the biggest thing missing, and that helped to wash out any splotchiness in my existing lighting. So all I’m missing is Eye Adaptation and Screen Space Reflections.

  2. It turns out that these lighting features are missing from ALL my Unreal projects, including the Architecture and Couch Knights scenes that function similarly to mine. For this reason, it’s probably not worth it to send you my specific scene, since it is not the anomaly.

Again, I have a Windows build of this game that works fine, it’s just all my editing projects that have this disabled. Like I mentioned, I installed UE4 on this comp just a day before discovering this problem, and I haven’t touched any .ini files. Where should I look for a problem? Thanks.

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