Why are my RVT textures low quality in my packaged build?

Anyone know? I’ve searched through the forum, search engines, and documentation to no avail.

Are you using camera distance nodes in your material? No wait, that wouldn’t work in either…

Only thing I can think of is that my camera is on a fairly long spring arm and zoomed in. I fixed this happening to my landscape material by setting “never stream” on the texture, but I have no idea how I would do the equivalent with my RVT.

Managing the Texture Streaming Pool | Tips & Tricks | Unreal Engine

https://www.youtube.com/watch?v=uk3W8Zhahdg