Hello @mrquinnd1, I haven’t found a direct solution to your issue, but I found some suggestions from the community that may help you resolve it.
- Camera Cuts Track: Ensure the “Camera Cuts” track in Sequencer is properly linked to your camera and spans the entire sequence duration.
- Sublevels Loading: Verify that all relevant sublevels are set to “Always Loaded” in the Levels panel.
- Exposure Settings: Disable auto exposure in your CineCamera or Post Process Volume and set a manual exposure value.
- Anti-Aliasing and Warm-Up Frames: In MRQ settings, enable “Render Warm Up Frames” and adjust “Spatial Sample Count” and “Temporal Sample Count” appropriately.
- DirectX 12 and Path Tracer Issues: Consider switching to DirectX 11 if possible, and reduce render resolution or disable features like Nanite and Lumen if not essential.
I came across a discussion about the issue of “the rendering sequence appearing black.”
tricks about movie render
I would like to know the following:
- What type of camera are you using in this sequence?
- Are you utilizing Lumen, Path Tracer, or any advanced rendering features such as Ray Tracing or Virtual Shadow Maps?
- Which version of Unreal Engine are you using, and what is your GPU (brand and model)?