Why are my renders are coming out black? Sometimes seeing frames, sometimes not.

Hello @mrquinnd1, I haven’t found a direct solution to your issue, but I found some suggestions from the community that may help you resolve it.

  • Camera Cuts Track: Ensure the “Camera Cuts” track in Sequencer is properly linked to your camera and spans the entire sequence duration.
  • Sublevels Loading: Verify that all relevant sublevels are set to “Always Loaded” in the Levels panel.
  • Exposure Settings: Disable auto exposure in your CineCamera or Post Process Volume and set a manual exposure value.
  • Anti-Aliasing and Warm-Up Frames: In MRQ settings, enable “Render Warm Up Frames” and adjust “Spatial Sample Count” and “Temporal Sample Count” appropriately.
  • DirectX 12 and Path Tracer Issues: Consider switching to DirectX 11 if possible, and reduce render resolution or disable features like Nanite and Lumen if not essential.

I came across a discussion about the issue of “the rendering sequence appearing black.”

tricks about movie render

I would like to know the following:

  1. What type of camera are you using in this sequence?
  2. Are you utilizing Lumen, Path Tracer, or any advanced rendering features such as Ray Tracing or Virtual Shadow Maps?
  3. Which version of Unreal Engine are you using, and what is your GPU (brand and model)?