
This GIF was created by pausing and skipping frames in the editor. At 60 fps, they just look really rough. My diamond texture is a 128x128 PNG. I also tried 64x64, 32x32 and a TGA but there was no difference. What is causing this?

This GIF was created by pausing and skipping frames in the editor. At 60 fps, they just look really rough. My diamond texture is a 128x128 PNG. I also tried 64x64, 32x32 and a TGA but there was no difference. What is causing this?
Looks like it was caused by Temporal AA. I turned it to low and the edges sharpened up. I decided to switch to FXAA. I can run FXAA on max and the edges stay sharp.
Edit > Project Settings > Engine (section) > Rendering > Default Settings (section) > Anti Aliasing Method.
Some additional info: