I currently have a somewhat bright HDRI and a few point lights in the scene but the metallic materials still seem too dark. They are also more reflective in UE4 compared to Substance and Toolbag 3. Any help is very much appreciated! Here are some screenshots from The editor, substance painter and Roughness map in substance.
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I’ve seen this kind of thing with reflection captures. IE, when you should have them and don’t or the other way around.
“…but the metallic materials still seem too dark. They are also more reflective in UE4 compared to Substance and Toolbag 3…”
Check your Roughness/Metallic or Packed map settings. It should have sRGB Off! (And also update your Texture Samplers in the Material after that!)
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This saved my life. Thank you!