Why are my baked shadows worse quality than dynamic, even at high texel density?

heres some excellent resources to get you started on lightmass:

https://evermotion.org/tutorials/sho…g-for-arch-viz
(goes through some of the lightmass settings and post process) (even though its for archviz, a lot still applys to everything else)

https://forums.unrealengine.com/comm…-tools-ue-4-23
(physical lighting tools made by Chroman) (supercool but advanced)

https://forums.unrealengine.com/deve…s-gpulightmass
(Luoshang’s GPU lightmass) (GPU lightmass solver-intermediate-can get much better results than cpu lightmass)

Daedalus’s lighting academy series (a very in-depth look at lighting/color theory)

https://forums.unrealengine.com/deve…tmass-tweaking
(older thread-contains koooolalala’s lightmass settings as well as a host of good infomation)

(koooolalala’s youtube page)