Why are my animations not syncing on the client server?

Hi there! Glad you could drop by.

I’m having some issues with animations not playing over the network. They trigger fine on each client locally, and the host can see when clients play their animations (albeit very delayed), but the clients does not receive either other clients animations or the hosts animations. The character is set up in the following way:

Any ideas on what might be causing this at all would be greatly appreciated!

Thank you.

No one with similar issues?

Here, I’m having the same problem. But I know this has been a long time ago. Have you been able to fix it? How? Thanks.

Hey Tobias. I’m not sure what caused the glitch but I think it had to do with the fact that my pawns weren’t replicated. There’s a tickbox for it in the “defaults” section.