I’m having some issues with animations not playing over the network. They trigger fine on each client locally, and the host can see when clients play their animations (albeit very delayed), but the clients does not receive either other clients animations or the hosts animations. The character is set up in the following way:
Hey Tobias. I’m not sure what caused the glitch but I think it had to do with the fact that my pawns weren’t replicated. There’s a tickbox for it in the “defaults” section.