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Why are Material green when Pixel shader to convert a NV12 BytesData to RGBA?
Development
Programming & Scripting
C++
UE4-27
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question
,
unreal-engine
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CPP
Mirro1871
(Mirro1871)
September 19, 2022, 11:13am
1
//NV12 BytesData
3D767DB7-6074-4ab9-8DCF-D40168CD71DD
852×485 61 KB
//NV12 FRHITexture2D Obj
004C94D4-0B6D-4c71-99D5-6384EAAFDF8C
1233×98 15.6 KB
//FNV12ConvertAsBytesPS
C68B5765-FF31-4574-942D-000840AAA103
1400×337 54.2 KB
4BA60D18-CF12-46e9-BE09-DD8037661681
926×460 338 KB