Why are Editor Utility Widgets only visible when the main editor tab (viewport) is active?

I have a bunch of tools positioned as tabs besides the “main viewport tab” on the primary editor window (things like “message log” and “find in blueprints” and “reference viewer”).

If I switch away from the main viewport tab to a different one, any open editor utility widgets will suddenly vanish (And reappear if I go back to the viewport tab).

Is it possible to make them independent (i.e. the same kind of window type as say, “Project settings” or “Output log”)?

Hi Daniel,

As far as I understand, you want to use the editor widget as a Nomad Tab. Unfortunately, that feature was released in 5.5 as a checkbox.

Here settings in 5.5:

[Image Removed]For previous versions, it’s necessary to implement the tab spawn in C++ code and use a custom button or extend the class.

I can give you some guidelines if you want to implement it.

Best regards,

Gonzalo

This seems to be a recurring theme for me. “Does Unreal do X?” “Yes it does, but in the version released just after the one you’re currently using” :joy:

It’s enough for me to know that this is a problem that has already been solved, thanks!