I have been trying to import megascans both objects and textures into my project and for some reason I cant figure out, the textures are all defaulting to being 64x64 rather than the resolution I imported them in which is either 2k, 4k or 8k.
If I try to turn off the virtual texture streaming it just makes it the original size but the texture goes black…
Idk if there is any setting for this or something. This is only happening in one of my PCs, the other one is fine, everything works as intended.
Not sure if your issue is the same as what I was dealing with, because I didn’t have a texture at all, just a tint, but I fixed it by going into project settings and enabling virtual texture support on mobile. I hadn’t checked that box because I didn’t think it was relevant.