In the screenshot below, you’ll see the light has dark lines through it as it falls off, almost pixelated looking around the corners of the light.
I’ve read that this could be caused by shadow bias, but changing the values seems to have no effect on it all. It’s a static light though and I didnt do a light rebuild (but it didnt tell me one was needed). It was last rebuilt on production quality as well.
all the advaced light settings are default, all I’ve adjusted is:
source length, intensity, and attenuation radius.
my objects around it (in this case the ceiling) have very good light map density, about greenish-yellow.
If anybody could give me some suggestions it would be really appreciated, as this is one of many lights in my level doing this.