Here are several issues our team has run into while using Navmesh in version 4.3:
- Navmesh bounds volume will not update when rotated
- Navmesh won’t work on meshes that are scaled
- Navmesh Preview won’t update
Here are several issues our team has run into while using Navmesh in version 4.3:
Rebuild navmesh.
Yeah we tried that numerous times with no luck.
Hey renderman09,
If you have more specific details about what’s not working and under what circumstances, I can help investigate issues you’re experiencing. Thanks!
We found an option for converting collision boxes into convex collision under mesh properties. This may have fixed Navmesh not recognizing mesh, but some of other problems still exist.
Thanks! Let me know what happens.
after updating to 4.3 navigation was woking fine for me but preview window always stated that navmesh needs to be rebuilt. but now since I’ve moved some static meshes in level I’ve got same problem stated above and will navigation not work at all.
I’ve found a solution for this that fixed it for me. in my project in 4.2 i had disabled (unchecked) “update navigation automatically” in Editor Preferences as it was taking to long to place meshes. since i updated to project 4.3 i could not enable it as Editor Preferences in menu had disappeared. i work on a mac and found Editor Preferences has moved to Apple tool bar. so enabling “update navigation automatically” has got me working again although you’d think Build at runtime settings should have worked anyway.
hope this helps, let me know.
Hey ,
I have same questions for you as I do for renderman09. Please let me know if you get chance!