Hello!
I’ve been trying to package my game for android (Development) for the past three days. At first it wouldn’t package, giving me a cooking error but by migrating my scene to a new project I was able to get it to successfully package. (This I read on another thread where the person has having the same issue as I: He deleted UAssets but they didn’t delete in the explorer)
So I package the game for windows and it works fine, I can play it and all. I can package for android but after I install it on my Samsung Galaxy 2 and my Alcatel One Touch C7 it starts with a black screen then exits the game, then if I go back into the game it just stays with a black screen. I tried this with ATC, DXT, ETC1, ETC 2 and PVRTC with the same result.
On my Samsung Galaxy 2 I’ve played Tappy Chicken and Citadel from the google store so I know it can run Unreal but not my game.
So I made a first person template blueprint project and exported it (ETC1) and it did the same thing.
Please help me and thank you