Why am I respawning instead of immediately spectating?

Summary

So I have created a system where on interacting with a button a class selector device changes you to a certain class and a damage volume that is in the same place where you interact with the button kills a person of that class. I also have a class designer for the spectate class and have spawn limit set to 1. But it respawns me the first time instead of just a player immediately going to spectate which is the problem. For my island settings I have after last spawn go to spectate as well.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

just recreate what I had explained in my summary.

Expected Result

broken spectate system

Observed Result

broke spectate system

Platform(s)

Pc and Xbox

Video

For this mechanic to work, you have to change their class a tick before eliminating them. If they are eliminated by the same even that they are changing class, their respawning state has already been decided before their class is even changed. To fix this, just put a trigger between the button and the method of elimination.

2 Likes

thank you for the response but unfortunately this did not work the same problem still occurred, so I believe it’s just a bug that epic has to fix. I went into other maps on Fortnite that have a spectating system and the same problem that I’m having occurred.