Why am I having this weird issue with normals?

When you see normal map in Photoshop and see elements in normal which must directed upside you must remembered in UE in normal map this object must be look inside. For fast decision this trouble, you must invert green channel in normal or find in UE line with name “Flip Green Channel” from texture attributes and mark this line for positive result. Then invert green channel in texture normal map not required.