Hi all, I’m testing out Unreal from Unity. Picture 1 shows the material with a flipped green normal. 2 is what it looks like in Unity, and 3 is with a removed Normal map. Any idea what could be going on? I also re-exported with fixed smoothing groups. Even without the Normal map, the mesh still has lighting artifacts not seen in Unity. Any ideas? Thanks!
maybe check if your mesh is nanite or not, sometimes nanite does this to mesh and have to set it to relative fallback, also check for mesh distance field or shadows, lighting can also be the cause of it.