Hello, my question refers to the conceptional aspect between setting the Auto Posess AI property of an Actor with AiController (in other words a NPC-Actor) to Place in World and Spawned. To be more precise, I need to understand why the lifcycle of the Actor changes between these settings.
I know that the engine will call “BeginPlay”-Event on a spawned Actor first, then call the “Possessed”-Event afterwards and for an Actor placed in worlds it’s the opposite. But why exactly does the engine behave like this?
Furthermore, can someone tell me if it is a good idea to try to create a NPC-Actor that can be spawned AND placed in world? Or should I start developing my NPCs as spawnables from the beginning now and spawn them via a BP instead of placing them in world?