I’ve been searching for the last hour for a tutorial or guide of how to approach the development of a new game from scratch, without any luck.
What I mean by whole is something like:
- splash screens (company logo, presentation if any, etc)
- main menu with sub-menus
- game modes
- game flow (showing the menu, pausing a game, saving, loading, etc)
So far I only found very specific functionalities, like, how to use UMG, or how to build something using blueprints, everything is very well documented, but, there is still a gap that new developers in my opinion can’t fill, and that is how to put together all the pieces to make a game.
I’ve been programming for the past decade in languages like AS3, Java and C#, and back then building a game from scratch without using any kind of framework it was… hard, and that is knowing the language.
This feels similar, I don’t know where to start to create the game. I don’t know how to create a menu that triggers an event to show the actual game, or how to go back from that point to the main menu again, for example.
I feel like this is a vital aspect that is left unattended.
If there is actually some sort of scaffold project that addresses this, please just point me in the right direction and delete or edit this topic.