Summary
White noise artifacts appear around object edges (especially MetaHuman hair and fine details) only in the final render via Sequencer in Unreal Engine 5.5.2 on MacBook. The issue is not visible in the viewport. Adjusting anti-aliasing, Lumen settings, Nanite, and render formats hasn’t fully resolved the problem. Seeking advice from others who have encountered this on macOS with Metal rendering.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Open Unreal Engine 5.5.2 on MacBook (M4 max).
2. Create a scene and add a MetaHuman or any simple object (e.g., a cube).
3. Ensure that Lumen Global Illumination is enabled (default settings).
4. Add a Sequencer, create a new camera cut, and set up an animation.Render the sequence using Sequencer → Render Movie (tested with PNG/EXR formats).
Check the final output – white noise artifacts or flickering lines appear around object edges.
Expected Result
Don’t want to have this noise
Observed Result
White noise around the objects
Platform(s)
MacOs Unreal engine 5.5.2