White lines ariund car part paintwork on rendering only

Hi all, I am currently learning UE using 5.5.3.

I have textured and added materials to a car model and all looks good inneth viewport but on render I have white lines around all of the parts, on render only.

I found a thread from Dec 24 that suggested r.VRS.NaniteEmitGBuffer=0 in the console overrides but I still have the issue.

Running Mac M3 Pro and UE5.5.3 any help would be appreciated.


Having spent hours looking at various threads and trying renders, I found a thread with a similar issue, and the solution was to add a console variable when renedering with the prompt…

r.Tonemapper.Sharpen=0

This rectified the issue for me. I Hope this helps anyone who faces a similar issue.