I’m getting strange seams of white noise/lines on some edges of my model from Blender. I have no idea why this is happening, since no such white lines can be seen in Blender. I made sure there are no double vertex involved on these edges. Can someone help? Does this have anything to do with lightmaps?
i will check that out, though I’d prefer if I could somehow prepare the model to avoid such an issue in the first place. My plans are to sell this model as an asset, if it creates so many issues upon importing into Unreal, then its quality as an asset wouldn’t be great.