White dots when using Path Tracing

Hi everyone,

I’m working on a shot in Unreal Engine 5 using Path Tracing, but I’m encountering a significant amount of white dots in my renders. I’m new to UE5 and Path Tracing, so I’m looking for some guidance on how to resolve this.

When I switch to Path Tracing mode, the scene is filled with these noticeable white dots, making the render unusable. I’ve tried using the built-in denoiser, which does reduce them, but it introduces flickering artifacts in the final render, which is also undesirable.

Any suggestions or best practices would be greatly appreciated.

I am using 5.4 and have a Nvidia 3080.

Lo-Axel