Hello all!
I’m having some strange white artifacts when I rotate the camera.
How can I solve this?
This is my problem
Project Z Unreal Editor 2023 01 26 02 28 54 - YouTube
Hello all!
I’m having some strange white artifacts when I rotate the camera.
How can I solve this?
This is my problem
Project Z Unreal Editor 2023 01 26 02 28 54 - YouTube
Hey there @Rollavide! Welcome to the community!
An egregious block of it for everyone else to see:
It kind of looks like a raytracing issue I’ve seen once before. Are you using software or hardware raytracing?
Alright, software raytracing relies on the distance fields to be accurate for objects, what you’re seeing is the objects before being fully rendered coming into view. You could increase the distance field voxel density (Very slightly) or the bounds on the SMs you’re using for the walls. This will should make them render a bit earlier while you turn so these frames shouldn’t be as bad. This should also add a bit of weight on performance, but likely not a massive hit.
Hi!
I’ve increase the voxel density even to 0,4 , but those artifacts still appears.
Is it possible that is something about culling?