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Which is more efficient, raycast, get distance to x, or using collision?
Development
World Creation
Raycast
,
tick
,
question
,
Collision
,
unreal-engine
,
Optimization
anonymous_user_ef23e124
(anonymous_user_ef23e124)
December 2, 2015, 6:57pm
5
Collision should inherently be far more efficient, than any form of polling, i.e. raycast to x
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