Hey,
In the interest of polling an actor per tick, with the goal of triggering an event when distance < x,
I was curious as to what would be a more efficient operation per tick:
Raycast to actor, get length
Sphere collision at said distance
Using ‘Get Distance To’
Something I haven’t figured out yet could go here.
So you feel that a big collision object (like say a cone from the character’s head) with the proper collision filters set would be more efficient than raycasting and checking distance? I do know that longer raycasts are less efficient.