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Which is more efficient, raycast, get distance to x, or using collision?
Development
World Creation
Raycast
,
tick
,
question
,
Collision
,
unreal-engine
,
Optimization
DanaFo
(DanaFo)
November 12, 2015, 7:07am
2
Bumping this because I think it’s pretty handy info to have!
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