In the Advanced Niagara Content map, I’m looking at the 1.6 Distance Field Traversal example (the one with the crawling beetles). The module ‘Move to Nearest Distance Field Surface GPU’ says it only works in GPU emitters in projects that have enabled the global distance field.
How do I enable the global distance field? I can’t find it. I already enabled ‘Generate Mesh Distance Fields’ in project settings but I don’t think that’s it as the beetles still aren’t moving to nearest surface.
As far as I know global distance field is enabled with mesh distance fields, you can test this by looking through the buffer visualization modes; There’s one for the global distance field and one for mesh distance fields.
You will get an error if you try to view the global distance fields in a project that has mesh distance fields disabled.
So I think I figured out why the beetles were floating in the air and not crawling on surfaces. My viewport’s shadow quality setting needed to be at High or above. I originally had everything set to Medium.