Where to download Dev 4.26?

when i build ue 4.26 with visual basic i got this Severity Code Description Project File Line Suppression State
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\MediaAssets\Private\Misc\MediaTextureResource.cpp 925
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\GlobalDistanceField.cpp 1462
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsInterface.cpp 742
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsMeshProjection.cpp 703
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\MobileTranslucentRendering.cpp 105
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\MobileTranslucentRendering.cpp 106
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\MobileTranslucentRendering.cpp 109
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\MobileTranslucentRendering.cpp 137
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\PathTracing.cpp 531
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\PathTracing.cpp 597
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\RayTracing\RayTracingGlobalIllumination.cpp 1028
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp 4418
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentRealTimeCapture.cpp 713
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentRealTimeCapture.cpp 742
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Editor\MovieSceneTools\Private\TrackEditorThumbnail\TrackEditorThumbnail.cpp 356
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 98
Warning C4996 ‘EResourceTransitionAccess::ERWNoBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 462
Warning C4996 ‘EResourceTransitionAccess::ERWNoBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 487
Warning C4996 ‘EResourceTransitionAccess::ERWNoBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 512
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 937
Warning C4996 ‘EResourceTransitionAccess::ERWNoBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 937
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1073
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1084
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1085
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1111
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1117
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1118
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp 1078
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp 922
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp 2344
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp 2428
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 149
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 151
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 263
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 263
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 261
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 309
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 320
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceGrid3DCollection.cpp 780
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceGrid3DCollection.cpp 782
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceGrid3DCollection.cpp 815
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceGrid3DCollection.cpp 817
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceParticleRead.cpp 515
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 892
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 931
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 967
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 1026
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 1078
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 1100
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 1137
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 1233
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsNiagara\Private\NiagaraDataInterfaceHairStrands.cpp 787
Warning C4996 ‘FRHICommandListImmediate::CreateTextureExternal2D’: The RHI resource creation API has been refactored. Use global RHICreate functions with default initial ResourceState Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Runtime\AR\Google\GoogleARCore\Source\GoogleARCoreBase\Private\GoogleARCoreDevice.cpp 687
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\GPULightmass\Source\GPULightmass\Private\VolumetricLightmap.cpp 222
Warning C4996 ‘FRHICommandListImmediate::CreateTexture2D’: The RHI resource creation API has been refactored. Use global RHICreate functions with default initial ResourceState Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Runtime\WindowsMixedReality\Source\WindowsMixedRealityHMD\Private\WindowsMixedRealityHMD.cpp 1607
Error MSB3073 The command “…\Build\BatchFiles\Rebuild.bat -Target=“UE4Editor Win64 Development” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” exited with code -1. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 49