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Where to download Dev 4.26?

Where to download Dev 4.26?

The github link doesn’t work even when I am logged into my account.
Does anyone know where to download the 4.26 dev version that supports DXR?

Thanks :rolleyes:

The link works fine? https://github.com/EpicGames/UnrealE…/dev-rendering

Did you link your Github account to your Epic account? Epic Games

Yes, my epic account is linked to github.
I double checked. All I get is the 404 page.

I can’t access the download file.
Possible to upload the github file somwhere else?

Or how can I fix this account issue?

okay, I was able to download today. I had to disconnect, and re-connect and click all the links again to confirm. After that, it worked.
But now I am running into the next issue.

I downloaded the whole thing, I was able to run the Setup.bat file.
But when running the GenerateProjectFiles.bat file I am getting the following error:

Setting up Unreal Engine 4 project files…
D:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\Microsoft.CSharp.CurrentVersion.targets(
322,5): error MSB4019: The imported project “D:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0
\bin\Roslyn\Microsoft.CSharp.Core.targets” was not found. Confirm that the path in the <Import> declaration is correct,
and that the file exists on disk. [C:\UE4_DXR\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
D:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\Microsoft.CSharp.CurrentVersion.targets(
322,5): error MSB4019: The imported project “D:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0
\bin\Roslyn\Microsoft.CSharp.Core.targets” was not found. Confirm that the path in the <Import> declaration is correct,
and that the file exists on disk. [C:\UE4_DXR\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]

I have Visual Studio 2017 installed. But it’s actually on my C Drive. When I looke at the error, it says it can’t find Visual Studio on the D drive.
How can I make sure the batch file knows that Visual Studio is installed on my C drive?

Windows

  1. Install GitHub for Windows then fork and clone our repository. To use Git from the command line, see the Setting up Git and Fork a Repo articles.
If you'd prefer not to use Git, you can get the source with the 'Download ZIP' button on the right. The built-in Windows zip utility will mark the contents of zip files downloaded from the Internet as unsafe to execute, so right-click the zip file and select 'Properties...' and 'Unblock' before decompressing it. Third-party zip utilities don't normally do this.
  1. Install Visual Studio 2017. All desktop editions of Visual Studio 2017 can build UE4, including Visual Studio Community 2017, which is free for small teams and individual developers. To install the correct components for UE4 development, check the “Game Development with C++” workload, and the “Unreal Engine Installer” and “Nuget Package Manager” optional components.
  2. Open your source folder in Explorer and run Setup.bat. This will download binary content for the engine, as well as installing prerequisites and setting up Unreal file associations. On Windows 8, a warning from SmartScreen may appear. Click “More info”, then “Run anyway” to continue.
A clean download of the engine binaries is currently 3-4gb, which may take some time to complete. Subsequent checkouts only require incremental downloads and will be much quicker.
  1. Run GenerateProjectFiles.bat to create project files for the engine. It should take less than a minute to complete.
  2. Load the project into Visual Studio by double-clicking on the UE4.sln file. Set your solution configuration to Development Editor and your solution platform to Win64, then right click on the UE4 target and select Build. It may take anywhere between 10 and 40 minutes to finish compiling, depending on your system specs.
  3. After compiling finishes, you can load the editor from Visual Studio by setting your startup project to UE4 and pressing F5 to debug.

I am basically stuck with the error at point Number 4.

can some help me with this problem??

It looks like you haven’t installed the correct development/runtime version of the .NET framework.
Go into the Visual Studio installer, select the additional needed runtime properties, and install them.

and the next problem. what is this ???

can any one help me with the problem i have?? i cant start a project :frowning:

does anyone else have a solution for this?? I’m really new to this so i don’t understand anything

You are building the editor from scratch.
One of the benefits of doing this is that you can debug it.
Attach the debugger, and figure out why it’s crashing.
Perhaps using the bleeding-edge master code isn’t actually the best match for your particular goals?

i tried to debug but it same error :frowning: i guess I’m going have to factory reset my pc :frowning:

now i tried to install and follow all the steps after restoring my pc and now i cant even build :frowning: Are there automatic tools that do all these things?? can you guys make one for us who dont understand visual studio and how to solve this problem??

when i build ue 4.26 with visual basic i got this Severity Code Description Project File Line Suppression State
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\MediaAssets\Private\Misc\MediaTextureResource.cpp 925
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\GlobalDistanceField.cpp 1462
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsInterface.cpp 742
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsMeshProjection.cpp 703
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\MobileTranslucentRendering.cpp 105
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\MobileTranslucentRendering.cpp 106
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\MobileTranslucentRendering.cpp 109
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\MobileTranslucentRendering.cpp 137
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\PathTracing.cpp 531
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\PathTracing.cpp 597
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\RayTracing\RayTracingGlobalIllumination.cpp 1028
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp 4418
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentRealTimeCapture.cpp 713
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentRealTimeCapture.cpp 742
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Editor\MovieSceneTools\Private\TrackEditorThumbnail\TrackEditorThumbnail.cpp 356
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 98
Warning C4996 ‘EResourceTransitionAccess::ERWNoBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 462
Warning C4996 ‘EResourceTransitionAccess::ERWNoBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 487
Warning C4996 ‘EResourceTransitionAccess::ERWNoBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 512
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 937
Warning C4996 ‘EResourceTransitionAccess::ERWNoBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 937
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1073
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1084
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1085
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1111
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1117
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp 1118
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp 1078
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp 922
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp 2344
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp 2428
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 149
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 151
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 263
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 263
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 261
Warning C4996 ‘EResourceTransitionAccess::EWritable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 309
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGPUInstanceCountManager.cpp 320
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceGrid3DCollection.cpp 780
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceGrid3DCollection.cpp 782
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceGrid3DCollection.cpp 815
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceGrid3DCollection.cpp 817
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceParticleRead.cpp 515
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 892
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 931
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 967
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 1026
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 1078
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 1100
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 1137
Error C2664 ‘void TransitBufferToReadable(FRDGBuilder &,FBufferTransitionQueue &)’: cannot convert argument 1 from ‘FRHICommandListImmediate’ to ‘FRDGBuilder &’ UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsCore\Private\HairStrandsRendering.cpp 1233
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\HairStrands\Source\HairStrandsNiagara\Private\NiagaraDataInterfaceHairStrands.cpp 787
Warning C4996 ‘FRHICommandListImmediate::CreateTextureExternal2D’: The RHI resource creation API has been refactored. Use global RHICreate functions with default initial ResourceState Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Runtime\AR\Google\GoogleARCore\Source\GoogleARCoreBase\Private\GoogleARCoreDevice.cpp 687
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 161
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 168
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 730
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 770
Warning C4996 ‘EResourceTransitionAccess::EReadable’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h 817
Warning C4996 ‘EResourceTransitionAccess::ERWBarrier’: The RHI resource barrier API has been refactored. Use the RHITransition API and ERHIAccess to specify explicit previous/next states during resource transitions. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Experimental\GPULightmass\Source\GPULightmass\Private\VolumetricLightmap.cpp 222
Warning C4996 ‘FRHICommandListImmediate::CreateTexture2D’: The RHI resource creation API has been refactored. Use global RHICreate functions with default initial ResourceState Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\dacian\Desktop\Ue4\Engine\Plugins\Runtime\WindowsMixedReality\Source\WindowsMixedRealityHMD\Private\WindowsMixedRealityHMD.cpp 1607
Error MSB3073 The command “…\Build\BatchFiles\Rebuild.bat -Target=“UE4Editor Win64 Development” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” exited with code -1. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 49

download today’s build, and build it again.

Hello there i downloaded the source code from the lijnk provided and i builtit but when launching it. it shows ue4 4.25.3 why not 4.26?