Hi guys,
I’m a beginner, looking for some general advice, so forgive me if I’m confusing any of the concepts mentioned below.
UE has a great physically based materials editor. My goal is to create beautiful walkthrough levels (not playable). Should I make the materials directly in UE4 or in the DCC (3ds Max, Blender, etc.)? The ArchViz people seem to be making the materials in 3ds Max and then exporting them through Datasmith. But it seems it would be more straightforward to make them in UE. Any recommendations?
Regardless of what I go with, I would still have to do the UVs in the DCC, right?